The Jester

Otherworldly Patron

At 1st level, you have struck a bargain with an otherworldly being chosen from the list of available patrons. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

Warlock Table

Warlock LevelFeatures
1stExpanded Spell List, The Fool’s Card
6thBlessing of Suits
10thVocal Range, The Jester Arcana
14thJester’s Deadly Flourish

1st Level: The Jester

Kings, Queens, Knights, and Courtiers make up the Royal Court. Yet they never seem to remember you as anything more of a clown. They think of you as an idiot, but you prefer a different term. It is your task to go on a journey to meet the arcana, overcome death, and acquire the world. You hold more power then they would ever know, for they are idiots, and you are a Fool.

Expanded Spell List: Table of Arcana

You don’t use the normal Warlock expanded list. Instead, you always have a set of “Arcana” spells (see Optional Features page) prepared; they consume slots but don’t count against spells known.

The Fool’s Card

The Fools card is a special card, depicting the fool who overcomes death and acquires the world. This card represents you and may be subject to change depending on how your nature or your patrons nature changes.


Talents of the Bloodthirsty

You carry a number of Fool’s Cards equal to your proficiency bonus. You regain expended cards on a long rest. You can expend one Fool’s Card per turn to:

  • Weapon Flourish. When you take the Attack action, for each attack you make you can also make an unarmed strike dealing a die based on your Strength modifier (+1 = 1d4, +2 = 1d6, +3 = 1d8, +4 = 1d10, +5 = 1d12).

  • Bleeding Strike. When you damage a creature with a class feature (e.g., Mist Finer), they must succeed on a DC 15 Con save or Conditions_bleedingBleed, taking d6s equal to your prof. bonus at the end of each turn until healed or they use a bonus action to patch the wound.

  • Stealth Strike. If you succeed on a Stealth check, you may expend a Fool’s Card; your next attack while hidden deals extra d4s equal to your prof. bonus (max 4).


6th Level: Blessing of Suits

The Arcana grant access to Suit Cards. You know two at first, and gain a third at later subclass tiers. You can cast each suit’s effect a number of times per long rest equal to your proficiency bonus:

  • Suit of Wands. A creature you touch gains +2d8 damage on spells until your next long rest.

  • Suit of Swords. A creature you touch gains +1d10 damage on weapon attacks until your next long rest.

  • Suit of Cups. A creature you touch gains proficiency in a number of skills equal to ⌊prof. bonus/2⌋ until your next long rest.

  • Suit of Pentacles. A creature you touch gains proficiency in one saving throw until your next long rest.


10th Level

Vocal Range

You can flawlessly mimic accents, genders, creature sounds, or any voice you’ve heard. You also alter written style at will.

The Jester Arcana

You gain the Jester Card. When used on an unwilling target, they must succeed on a Charisma save (DC = your spell save DC) or be incapacitated with awe. On a willing target—or a failed save—you may copy one feature of their class for 1 week. Once used, you cannot copy from that class again for 3 weeks.


14th Level: Jester’s Deadly Flourish

Flourish Dice

Whenever you cast an Arcana (other than Fool’s Card), you gain a 1d8 Necrotic Flourish die on weapon attacks and damaging spells. You accumulate Flourish dice up to your maximum spell slots (excluding Mystic Arcanum).

Arcana Surge

You may cast an Arcana as an additional action by expending hit dice equal to your proficiency bonus. You may also expend an Arcana using your Mystic Arcanum once per long rest. Flourishes last 10 minutes after combat and reset when you re‐enter combat; you lose all if you fall unconscious.