Malignant Rage (Spell Lv. 4 Transmutation)
- (Casting Time): Action
- (Range): 30 Feet
- (Components): V, S
- (Duration): Concentration (before target’s death), Up to 1 Minute
You can infuse yourself, or a willing creature that you can see within range, a rush of Necrotic Energy. Until the Spell ends, the target gains:
- A +2 to its Armor Class
- An Additional Weapon Attack at each of it’s turns.
- Additional 10ft of movement speed.
- & Deal additional 1d4
Necrotic) Damage with every Melee weapon Attack
If the target takes Fatal damage while Malignant Rage is active, they are then restored back to their full Maximum Health but suffer a loss of 1/4th of their Max Hp at the start of each turn . If the effected creature persists after 4 turns, they will promptly be reduced to 0 Hp & incapacitated at the beginning of the 6th turn whilst also automatically failing a Single Death Saving throw.
While In this Post-Mortem state, The “Slayer” is then Marked with the slayed Creatures Necrotic Energy as the slayed creature resurrects with full hp (As stated in the paragraph above) in an Empowered Berserked state. The Enraged Creature prioritizes the Marked target over all other units given if they’re within 80ft of them. If that Marked target becomes “Invalid”, The Enraged Creature turns against a nearby creature and relentlessly attacks them regardless if they’re an ally or not.
Once the Afflicted creature has entered this state, the caster will no longer require to hold concentration.
The Spellcaster can cast this spell onto another unaffected Creature but they won't enter the secondary Stage till the already Berserked Creature has run it's course.
{+} The Berserked Creature also inherits:
- Any healing from outside sources other than your own healing from attacks is cut by 1/4th of the original total to the lowest denominator no less than 1 Hp.
- Deals Additional 1d6{
Necrotic)} Damage with every Melee Weapon Attack
- Heals 2d4+1 Hp for each successful attack.
{+}
This Berserked State lasts until the Mark is dispelled by any means such as Calm Emotions or Dispel Magic, including the Enraged creature or Foe’s Death.
The depletion of HP and the Berserked State will stop once the Creature has slain the Marked Foe or scores a Takedown against a Unit (If the Marked Creature is displaced/becomes “Invalid” away from the Enraged Creature), setting their current Health to 1/4th of their Maximum Health immediately afterwards.
- Classes: Warlock
- Subclasses: Necromancy Wizard, Blood Magic Wizard, Oath of Vengeance Paladin, Oath Breaker Paladin, Death Cleric, Blood Cleric.