{Adamantine Scythe} Melee Weapon Attack: +7 to Hit, 10ft. Range, One Target. Dmg: 1d8(Slashing)+(Dex)+1d6(FighterArts_light_elementRadiant)

(*Copy & Paste for Damage!)

!roll 1d8+4+1d6

{Finesse} - When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.


Weapon Properties

  • (WeaponArts_lacerate Lacerate) - As an Action, you slash at your target’s vital points, on hit, they must roll a DC:14 Constitution Saving throw and be inflicted with Conditions_bleeding Bleeding till the end of Target’s 2nd Turn.
Base Weapon Attack Roll. Can be used Once per Short Rest

(Transcendence) - Whenever Peach hits with a Attack Action, she gains one stack of Transcendence (Max 3 Stacks) that last until the end of her 2nd turn. Upon reaching 3 stacks, On-Hit, they’re all consumed to deal an additional 1d8 FighterArts_light_element Radiant Damage. Peach also restores 1d4+2 Charges.


Weapon Arts

{Passive} - The Maiden’s Divine Will - With the Divine Gifts she inherited, Peach seizes the Battlefield to Slice though enemies of the Faith whilst aiding her Companions. The Maiden’s Divine Will Grants Peach {16 Charges} to expend into her Weapon Arts. She can regain 2d6+2 Charges on a Short Rest or full upon completing a Long Rest.

Scythe Waltz

  • Cost: 4 Charges
  • Type: Action
  • Range: Self (Dash up to 10ft)
  • Effect: (A) Peach dashes up to 10ft. in a straight line. You make a Melee Weapon Attack against each Creature you move though. On-Hit, Each creature takes 1d8(Slashing)+(Dex)+1d6(FighterArts_light_element Radiant) Damage.

    (Landing Burst) (B) - When you finish this movement in an unoccupied space, all creatures within 5ft. of you must succeed a DC:14 Dexterity Saving Throw or take 3d6(Slashing)+3d4(FighterArts_light_element Radiant) Damage. Half Damage on a Pass. Peach can then make one Melee Weapon attack against a creature within 5ft. of her final position.

(Copy & Paste for damage!)

(A) !roll 1d8+4+1d6

(B) !roll 3d6+3d4

  • (Roaring Skies) - If there are any Enemies afflicted with FighterArts_topple Topple, Peach can expend an additional 3 Charges to consume the Condition to instead apply FighterArts_launch Launch.
( Obstacle Phasing ) - You may Dash through a breakable obstacle no more than 5 ft. thick (such as a ruined wall or boulder) as though it were an empty space; if no space is available beyond it, your movement ends at the obstacle’s edge.

Blade’s Reach

  • Cost: 2 Charges
  • Type: Bonus Action
  • Range: 10ft
  • Effect: Peach swings her Scythe in a targeted direction of 10ft. Enemies within range must succeed a DC: 14 Constitution Saving Throw or take 1d12(Slashing)+(Dex)+2d4(FighterArts_light_element Radiant) Damage & be FighterArts_launch Launched 10ft into the Air till the end of their 2nd Turn.

(Copy & Paste for Damage!)

!roll 1d12+4+2d4

Otherworldly Mist

  • Cost: 4 Charges
  • Type: Reaction
  • Range: Self
  • Duration: Till the End of her next Turn
  • Effect: Peach envelopes herself in a Fey Mist. For the duration of the Art- Peach becomes Ghosted, gains an additional 10ft of movement speed, and can reduce 1d8+(Prof.Mod) of Physical Damage.

    Peach can also envelop her Allies in the Fey mist upon phasing through them, allowing them to also inherit the effects of this Art.

(Copy & Paste for Reduced Damage!)

!roll 1d8+3

Mystic Companion

  • Cost: 3 Charges
  • Type: Bonus Reaction (usable after you or an ally within 30 ft. makes an attack)
  • Range: 30ft
  • Target: You or one Ally
  • Duration: Concentration, up to 1 Minute
  • Effect: You conjure an small Elemental Mote of light (Element of your choosing) to attach to a ally of your choosing within range.

    Whenever the mote’s host hit’s a creature with a weapon, spell attack, or damaging Art, On-Hit, the Luminous Mote immediately make an Ranged Spell Attack against that same foe dealing 1d8(💠Elemental Associated dmg type)+(Int) damage which will mark them with Transcendence till the end of their next Turn.

    • If the Luminous Mote is moved 30ft away from Peach, it’ll instantly blink right back to Peach- Attached to her.
    • On your bonus action, you can move the mote from its current host to another ally within 30 ft. of you.

(Copy & Paste for Roll to Hit & Damage!)

!roll 1d20+7

!roll 1d8+4