{Weave-Stream Rifle}, Ranged Weapon Attack,+7 to Hit, 80/240ft, One Target.
Dmg: 2d6(Piercing)+1d4(
Force)
(Copy & Paste for Damage!)
!roll 2d6+1d4
{Two-Handed} - This Weapon requires two hands when you attack with it.
{Duality Shot} - Kiwi’s rifle shoots a special Weave-Infused Bullet in a straight line.
- If the first creature in line of fire is an ally, that ally is healed for half the roll (round down).
- If the first creature in line of the fire is an enemy, that creature takes the standard result of the damage roll. If the bullet hits a neutral target (Animal, object, etc.) first, it is treated as hitting an enemy for the purposes of this effect.
Weapon Properties
- (
Hamstring Shot) - As an Action, On-Hit, you shoot an enemy in the thigh as they must make an DC: 16 Constitution Saving Throw and have their movement speed reduced by 50% till the end of their next turn. On a save, they don’t have their Movement speed reduced.
- (
Pommel Strike) - As an Bonus Action, you make an Non-Lethal Melee Attack against an enemy. On-Hit, they must make a DC: 16 Constitution Saving Throw and you deal an additional 1d6 Bludgeoning dmg & inflict
Daze for 2 turns.
{Tactical Strife} - Upon using an Action or Bonus Action Art, Kiwi makes an additional Ranged Weapon Attack at the end of the Art.
Additionally, whenever Kiwi hits with an Basic Attack or Damaging Art she generates a stack of Count, doubled if she’s in stealth (Max 9 Stacks). At 9 Stacks, her next Basic Attack consumes all Stacks and Crits On-Hit on Damage or Heal.
{Gearshift} - When Max Count Stacks are available, Kiwi may also consume all Stacks to cast an empowered version of an Art.
Weapon Arts
{Passive} - Druconic Infusion - With Kiwi’s ingenuity, she’s able to unite the Power of nature & technology to Protect her allies and provide support from the backlines. Kiwi has a total of {17 AP} to expend into your Weapon Arts. You can regain 1d4 AP for every Takedown (Kills and Assist) on an enemy. You can also replenish 2d4+1 on a Short Rest or full upon completing a Long Rest.
Metal Blast
- Cost: 3 AP
- Type: Bonus Action
- Range: 60ft. (5ft wide)
- Effect: Kiwi Steadies her aim as she fires an concentrated shot in a straight line. Enemies in it’s path will take 1d8(Piercing)+2d4(
Force) damage and must make a DC: 16 Dexterity Saving Throw and be afflicted with
Break. On a Pass, they’ll only take half damage.
{Gearshift} - Empowered Metal Blast gains an additional 20ft range and deals an additional 2d6(
Fire) Damage. Enemies who failed the saving throw also take 1d6 Burn damage at the Start of their turn for the next 4 rounds.
Cinderscapes
- Cost: 4 AP
- Type: Action
- Range: 60ft.
- Effect: Kiwi fires three brittle Catalyst rounds, making a ranged spell attack with each bullet against a creature within 60 ft., using her spell attack modifier (proficiency + spellcasting ability) On-Hit, the target takes 1d6(
Fire)+(Int) damage per bullet hit.
(Kindlegem) - When a bullet strikes, it shatters, leaving a 10ft. radius zone of roaring flames that persists until the end of the second round.
- Allies are healed: (Int) HP upon entering the ember rings and at the start and end their turn within the ring.
- Enemies take (Int)
Fire Damage upon entering the ember rings and if they start & end their turn within the ring.
- Enemies take (Int)
- Allies are healed: (Int) HP upon entering the ember rings and at the start and end their turn within the ring.
(Copy & Paste for Damage!)
!roll 1d6+5
The Kindlegem's Aura doesn't overlap it's effects with the existing Aura zones, only extend the Effect range of said aura. Each shot from this art contributes to Count Stacks but doesn't consume stacks when at Max Stack.{Gearshift} - Empowered Cinderscapes On-Hit Damage dice is increased to 1d8+1d4(
Fire)+(Int) Damage & Kiwi has advantage on Ranged Weapon Attacks against Enemies within the Flames of this Art.
Graviton Bullet
- Cost: 5 AP
- Type: Bonus Action
- Range: 80ft.
- Effect: Kiwi fire’s a specialized bullet, making a ranged spell attack against a creature within 80ft., using her spell attack modifier (proficiency + spellcasting ability). On-Hit, the target takes 1d8(
Force)+(Int) & must make an DC: 16 Strength Saving throw And be afflicted with Grounded Condition for the next 5 rounds. They’re also afflicted with Difficult Terrain for the duration and at the end of each of it’s turns can make another Strength Saving Throw. On a success, the effect ends.
If the targeted creature is Airborne or afflicted with
Launch Condition, it is immediately
Smashed down to the ground upon failing the saving throw.
{Gearshift} - Empowered Graviton Bullet Auto Crits & can ricochet to a nearby enemy within 15ft.
Arcane Cartridge
- Cost: 3 AP (+ 2AP for Every Spell Level above level 1)
- Type: Action
- Range: 160ft. (Straight Line)
- Effect: When Kiwi uses Arcane Cartridge, she may infuse a spell she can cast (1st Level or higher) into a firing round. Kiwi must expend the spell’s slot as normal when she infuse it. Then make a ranged spell attack against a creature within range.
- On-Hit the infused spell detonates and affects the hit creature as if she had cast the spell targeting that creature (see limitations below). In addition, the hit creature takes 2d6+1d4 force damage.
- If she targets an ally, the round heals the ally for 2d6 HP (instead of dealing the force damage). If the spell granted temporary benefits (shields, buffs, etc.), those benefits last 1 extra round.
(Spell Limitations) - You can infuse spells that normally target a single creature or require a touch. Area spells or spells that require concentration may be allowed only at the GM’s discretion.
This Art can deliver touch or melee range spells at a range by infusing them into the round.