{Silver Yari} Melee Weapon Attack: +3 to Hit, 10ft Range, One Target.
Dmg: 1d10(Slashing)+1d6( Force)
(Copy & Paste for Damage!)
!roll 1d10+1d6
{Versatile} - This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. (1d12+1d6 for Two Handed)
{Reach} - This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.
Weapon Properties
- (
Rush Attack) - As an Action, Make an Attack roll as you charge forward and attack the first enemy in your way within 30ft of you. On-Hit, the target must make a DC: 16 Strength Saving throw and be afflicted with
Off-Balanced.
{Moonlit Aegis} - Blueberry’s Basic Attacks (On-Hit) and Wind Becomes Lightning generate a stack of Moonlit Aegis, stacking up to 3 times. The third stack consumes them all to allow Blueberry to make an Free Melee Weapon Attack, that doesn’t generate a stack of Moonlit Aegis*, & heals him for (Prof.)d4+1 Hp On-Hit.
Weapon Arts
{Passive} - Call of the Faithful - With Blueberry’s unbreakable Faith, he calls forth the blessings of the Moonmaiden to lead his allies to combat & cause devastation upon his foes. Blueberry has a total of {18 Charges} to expend into your Weapon Arts. You can regain 1d4+2 Charges for every Takedown (Kills and Assist) on an enemy. You can also replenish 2d6+2 on a Short Rest or full upon completing a Long Rest.
Tidebreaker’s Strike
- Cost: 3 Charges
- Type: Bonus Action
- Effect: As Blueberry reels in his Silver Yari, make an Melee weapon attack; On-Hit, Blueberry deals 2d8(
Cold)+(Cha) the target’s Movement speed is reduced by 10ft until the start of Blueberry’s next turn.
(Hydraulic Might) - If the target is suffering any Hard Crowd Control condition when struck, you may consume that condition. The Target must then succeed on a DC: 16 Strength Saving Throw and be afflicted with
Burst. After consuming the condition, Blueberry’s next two melee weapon attacks gain +2 to hit and Critical Threshold is lowered by 1. If Blueberry is in the process of dashing before casting this Art, the effects of
Burst and Bonus Damage by this art is extended with to foes in a 10ft cone of the targeted direction.
Moonwind Lance
-
Cost: 4 Charges
-
Type: Action
-
Range: Self (15ft. cone → 30ft. line)
-
Effect: Blueberry swings his Silver Yari in an 15ft arc, each creature in the arc must make an DC: 16 Dexterity Saving Throw and take 2d10(Slashing)+2d6(
Force)+(Cha) damage (Half on Success). Immediately after, Blueberry’s Silver Yari is then enveloped in the Silver moon light as he thrusts it in a 30ft line in the targeted direction, each foe in that line must make an DC: 16 Saving Throw and take an additional 4d6 (
Force).
If Blueberry hits at least one target with the thrust, the last creature hit within 10 ft. of the line’s end is marked by Crescent Light until the end of its second turn
(Lunar Cavalier (A)) - When a creature gains the Crescent Light mark, you can immediately cast Moonlit Charge as a free action by spending 2 additional Charges on top of its normal cost.
Moonlit Charge
- Cost: 4 Charges
- Type: Bonus Action
- Range: 15ft Range → 30ft Range against foes marked with Crescent Light
- Effect: Blueberry Dashes to a foe’s location, Make an Melee Weapon attack. On-hit, the foe takes 1d10(Slashing)+1d8(
Force)+(Cha) and must make a DC:16 Constitution Saving Throw and be afflicted with
Break. Range is doubled against foes afflicted with Crescent Light.
(Lunar Cavalier (B)) - If you charge a target with Crescent Light, you may have up to two willing allies within 10 ft. join your charge, each moving to the same destination and making one melee attack against that target as part of this Bonus Action.