{Battle-axe}, Melee Weapon Attack, +2 to Hit, 5ft, One Target.
Dmg: 1d8(Slashing)+1d4(
Lightning)
(Copy & Paste for Damage!)
!roll 1d8+1d4
- {Versatile} - This weapon can be used with one or two hands. The damage dice is increased to 1d10 when the weapon is used with two hands to make a melee attack.
(Copy & Paste for Damage!)
!roll 1d10+1d4
Weapon Properties
- (
Cleave) - As an Action, Make a Weapon Attack against affected enemies as you swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the total damage.
(Copy & Paste for Damage!)
!roll 1d8+1d4
Can be used Once per Short Rest.- (
Lacerate) - As an Action, you slash at your target’s vital points, on hit, they must roll a DC:14 Constitution Saving throw and be inflicted with
Bleeding till the end of the Creature’s 2nd Turn.
(Copy & Paste for Damage!)
!roll 1d8+1d4
Base Weapon Attack Roll. Can be used Once per Short Rest.- (
Maiming Strike) - As an Action, Make an Melee Weapon Attack. On-Hit, the target must make an DC:14 Constitution Saving throw and be inflicted with Maimed till the end of the Creature’s 2nd turn.
(Copy & Paste for Damage!)
!roll 1d8+1d4
Maimed Creatures have their Speed reduced to 0 & have disadvantage on Dexterity Saving Throws. Can be removed by Healing. Can be used Once per Short Rest.-
{Valkyrian Arms Race} (Passive A) - Amidst the heat of combat, Alice can call forth her Arsenal of War whilst laying waste to her foes upon triggering a set of Attacks. When you take the Attack action and use a Bonus‑Action Art between your two weapon attacks, you may spend 2 extra Charges to cast a second Art (Bonus/Action Art).
If that Art hits, you refund half its cost (round down) and may swap to a different Armor Stance of your choice. Immediately after swapping, you can cast one free Bonus‑Action Art from your new stance for half the cost (round down).
-
{Valkyrian Drive Rules - Simplified} (Passive B) - Completing Follow-Through ends Momentum, unless says otherwise; skipping it preserves Momentum into your next turn; Momentum is lost if you make no melee attack this turn.
Valkyrian Drive Rules Concise
Weapon Arts
{Passive} - Asgardian Might - From the blessings of Freyja, Norse goddess of war & beauty, empowers Alice’ Battle capabilities to fight and support her allies in the frontlines. Alice has a total of {18 Charges} to expend into your Weapon Arts. You can regain 1d4 Charges for every Takedown (Kills and Assist) on an enemy. You can also replenish 2d4+1 on a Short Rest or full upon completing a Long Rest.
Plasmic Cleave
- Cost: 3 Charges
- Type: Bonus Action
- Range: Self (5ft. Arc)
- Effect: Alice swings Stormcaller’s Edge in an 5ft. arc in front of her, hitting up to 3 creatures. Each creature hit by this art must make an DC: 14 Constitution Saving Throw and take an additional 3d6
Lightning Damage & be afflicted with
Break. On a Pass, the Creature only takes half bonus Damage.
(Valkyrian Drive) {Situational Passive} - If you use Plasmic Cleave immediately after making a melee weapon attack or still have Momentum, the arc extends to strike up to two additional adjacent targets (left and right flanks). (Follow-Through) - If Plasmic Cleave is used with Valkyrian Drive, your next Melee Weapon Attack may be made with the axe’s blunt side. If you choose to do so, On-Hit, the attack target must succeed a DC: 14 Strength Saving Throw and be inflicted with
Topple; on a success the attack deals normal damage but it not Toppled.
(Copy & Paste for Damage!)
!roll 1d8+1d4+3d6
Sky Splitter
- Cost: 6 Charges
- Type: Action
- Range: 30ft (Point)-(15ft Burst Radius)
- Effect: Alice calls upon the Heavens with her Holy Symbol at hand, summoning a Bolt of Lighting at a point you can see within 30ft. Each creature in the 15ft radius must make a DC:14 Constitution Saving throw and take (Prof. Modifier)d4+(Wis)
Lighting Damage and have their Speed Reduced by 5ft till the end of their next turn; on a success they’ll only take half damage.
If Alice is within the strike, she gains a Grey Shield equal to the damage you rolled from this Art. The Grey Health last until the end of your next turn.
(Copy & Paste for Damage!)
!roll 2d4+4
If you already have Grey Health from this Art, you choose whether to keep those or take the new amount (temporary HP do not stack).Thunderous Strike/Rising Storm
- Cost: 3 Charges
- Type: Action
- Range: 5ft (To Hit)-(Empowered: 15ft Vertical Jump)
- Effect: As Alice reels in her Stormcaller’s Edge, make an Melee Weapon Attack; On-Hit, Alice strikes with the blunt side of her Axe and deals 1d6(Bludgeoning)+(Str)+(Prof Mod.d8
Thunder) Damage and the target must make an DC:14 Strength Saving Throw and be
Knock Backed up to 15ft from Alice. On a Pass, the target is only pushed 5ft from Alice.
(Copy & Paste for Damage!)
!roll 1d6+3+2d8
(Valkyrian Drive) {Situational Passive} - If you use Thunderous Strike immediately after making a melee weapon attack (or while you have Valkyrian Drive Momentum), Thunderous Strike evolves into Rising Flash.
(Rising Storm)
- Cost: 4 Charges
- Type: Action
- Area of Effect: Cylindrical - 5ft radius, centered on Alice
- Effect: A surge of Static storm surges around Alice. She Vaults herself up 15ft into the Air with an Uppercut Strike with a Surge of Lightning, Enemies within the Area of Effect must make an DC:14 Constitution Saving Throw and take (Wis Mod.)d8
Lightning+(Prof Mod.)d6
Slashing Damage. On a Pass, they’ll take half Damage instead.
(Copy & Paste for Damage!)
!roll 4d8+2d6
(
Conditional) If a target in the area is currently
Launched, it will take an additional 2d6(
Lightning)+2d4(
Slashing) Damage & have it’s Launch duration extended by 1 round.
(Copy & Paste for Damage!)
!roll 4d8+2d6+2d6+2d4
Stormstride Charge
- Cost: 6 Charges
- Type: Bonus Action
- Range: 15 ft (In a line toward the Target)
- Effect: With a Charged Swing of her Battle-Axe Alice Dashes in a straight line to a creature within 15ft. When you reach the target, make a Strength (Athletics) check contested by the target’s (Athletics) or Dexterity (Acrobatics) check (Target’s Choice).
- If you win the contest, the target takes 1d8(Bludgeoning)+(Str)+2d6(
Lightning) Damage and are pushed/dragged up to 15ft further along the dash line. - If the contest is a tie or the target wins: the target takes half the damage and is not moved.
- If you win the contest, the target takes 1d8(Bludgeoning)+(Str)+2d6(
(Copy & Paste for Damage!)
!roll 1d8+3+2d6
- On Collision:
- If the forced movement causes the target to collide with a solid object before completing the move, the target immediately takes the same damage again and is
Dazed until the end of its next turn. - (Valkyrian Drive) {Situational Passive} - If you expend Momentum and pay the Art’s normal charge cost when you use this Art, upon colliding the target into a solid surface, they’ll be
Stunned till the end of their next turn instead and the second instance of damage also applies to the struck object as Siege Damage.
- If the forced movement causes the target to collide with a solid object before completing the move, the target immediately takes the same damage again and is