Union Combos is a Battle Mechanic inspired by Xenoblade Chronicles 2, Torna ~ The Golden Country (Driver Combos), and Xenoblade Chronicles 3 (Art Combos) brought to life in the world of Dungeons & Dragons 5th Edition (2014 & 2024). They consist of Weapon Arts performed in a particular sequence. A Union Combo begins when an Art inflicts Break on the enemy, after which it can be
Toppled, then
Launched and finally either
Bursted or
Smashed by using Arts or Spells with those effects before the enemy recovers.
Stages | Description | |
---|---|---|
Stage 1: Break | ![]() | Effect time: Till the end of the Target’s next turn. |
Stage 2: Topple | ![]() | Effect time: Up to the duration stated by Art or Spell, unless the creature chooses stand up at the cost of half it’s movement speed on it’s turn and thereby ends the condition. *If the Target has it’s ![]() ![]() ![]() |
Stage 3: Launch | ![]() | Effect time: Till the end of the Target’s next turn. *If the Target has it’s ![]() ![]() ![]() |
Stage 4 (A): Smash | ![]() | Effect Time: Instant. *If the Target has it’s ![]() ![]() ![]() |
Stage 4 (B): Burst | ![]() | Effect Time: Instant. *If the Target has it’s ![]() ![]() ![]() ![]() |
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